AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games on iOS in Germany for Q2 2024
Discover the performance of the top free-to-play iOS games in Germany for Q2 2024, with insights on downloads, revenue, and active user trends.
In Q2 2024, the top free-to-play iOS games in Germany showcased varied performance metrics, as revealed by Sensor Tower's data. Here's a detailed look at the trends for Brawl Stars, Royal Match, PUBG MOBILE, Whiteout Survival, and Clash of Clans.
Brawl Stars from Supercell saw a fluctuating trend in revenue, starting at approximately $869K in early April and peaking at $1.1M by the end of April. However, it experienced a decline, hitting around $517K in late May before slightly recovering to $709K by the end of June. Downloads showed a decreasing trend from 97K in early April to 44K by June end. Weekly active users remained relatively stable, with a slight dip from 1.02M to 944K throughout the quarter.
Royal Match by Dream Games demonstrated consistent revenue growth, starting at $387K and reaching approximately $467K by the end of June. Downloads exhibited a downward trend, starting at 18K in early April and dropping to 11K by late June. The game's weekly active users fluctuated slightly but stayed within the range of 392K to 452K.
Tencent Mobile International Limited's PUBG MOBILE faced a challenging quarter in terms of revenue, starting at $397K in early April and declining to $234K by the end of June. Downloads followed a downward trend, starting at 9.8K and ending at 5.8K. Weekly active users showed some fluctuations, starting at 274K and ending at 254K by late June.
Whiteout Survival from Century Games Pte. Ltd. had a relatively stable revenue stream, starting at $277K and maintaining around $285K by the end of June. Downloads varied, peaking at 20K in mid-June before settling at 20K by the end of the quarter. Weekly active users showed a steady increase from 138K in early April to 181K by the end of June.
Clash of Clans by Supercell had a mixed quarter. Revenue started at $470K, dropped to $189K in mid-May, and ended at $177K in late June. Downloads peaked at 13.8K in late April but fell to 8.2K by the end of June. Weekly active users remained relatively stable, ranging from 1.20M to 1.10M throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.